Animating color hues based on an audio spectrum isn't an easy task for most video editing software. It's dead simple with ZGameEditor in FLStudio, once you understand how a few of its modules work. It's even easier with a template, and ZGameEditor makes templating super easy. This quick guide walks through the process and provides a simple template below. What you'll need: - FLStudio (ZGameEditor is bundled with it) The ZGameEditor modules we'll use: - Image - Color Correction - Automator Let's get started. ## Instructions ⮞ Open FLStudio and open the Mixer (Press F9 ). ⮞ In the Master channel, in the very last slot (slot 10), click to open the plugin drop-down and select Visual > ZGameEditor Visualizer. You can then close the Mixer. ⮞ Add a music file by dropping it onto the FLStudio sequencer. ⮞ Go to the Add Content tab and click Add Pictures or Find online media, then select an image or video to add. ⮞ Go back to the Main tab....