Animating color hues based on an audio spectrum isn't an easy task for most video editing software. It's dead simple with ZGameEditor in FLStudio, once you understand how a few of its modules work. It's even easier with a template, and ZGameEditor makes templating super easy. This quick guide walks through the process and provides a simple template below.
What you'll need:
- FLStudio (ZGameEditor is bundled with it)
The ZGameEditor modules we'll use:
- Image
- Color Correction
- Automator
Let's get started.
Instructions
⮞ Open FLStudio and open the Mixer (Press F9).
⮞ In the Master channel, in the very last slot (slot 10), click to open the plugin drop-down and select Visual > ZGameEditor Visualizer. You can then close the Mixer.
⮞ Add a music file by dropping it onto the FLStudio sequencer.
⮞ Go to the Add Content tab and click Add Pictures or Find online media, then select an image or video to add.
⮞ Go back to the Main tab.
⮞ Click the drop-down under Layer A and select Image to add an Image module.
⮞ In the Image module, click the Image Src drop-down and select the image you added previously.
⮞ Click + and select Color Correction.
⮞ Click + and select Automator.
⮞ Configure the Automator module like so:
- Enabled: On
- Layer Index: B
- Layer Param: 4
- Modulation Type: SpecBandPos
- Mod Base: 49%
- Offset: 25%
- Mod Mult -/+: 51%
That's it. Press SPACE or click Play button to play. The colors should animate based on your music.
Template
And here's a free template that can be used as an example and an easy starting point for more complex projects. Simply download and extract the files, replace the music.mp3 and bg.jpeg with your own files and load up the .flp project file in FLStudio.
Download: ZGameEditor Guide - Hue Animation.zip
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